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Público·10 Miembros

73 : Insanity X And X Sanity

Eternal Darkness: Sanity's Requiem is an action-adventure video game developed by Silicon Knights and published by Nintendo. Originally planned for the Nintendo 64, it was switched to the GameCube for development and released on June 24, 2002. It is the first M-rated game published by Nintendo as well as their first game released after Satoru Iwata became President of Nintendo. While the game features similar gameplay mechanics to that of Resident Evil, it distinguishes itself with unique features, such as "sanity effects". In the game, players take on the role of several characters as they battle a powerful entity who seeks to enslave humanity.

73 : Insanity x and x Sanity

Minor effects include a variety of things, such as a skewed camera angle, heads of statues following the character, and unsettling noises. Stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, or the character suddenly dying. Fourth wall breaking effects such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube can happen either from low or depleted sanity, or by a scripted event. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.

Both X-Play and Game Informer in 2007 in 2006 ranked it as the fifth scariest game of all time.[48][49] In other lists, ScrewAttack ranked the fake "Corrupt Data" sanity effect as the ninth top "OMGWTF" moment in gaming in 2008,[47] while Alex Roivas was included among the 50 greatest heroines in video games by Tom's Games in 2007[50] and ranked as the 40th greatest heroine in video game history by Complex in 2013.[51]

The game was announced as follows: "When Detective Paul Becker is called to one of the bloodiest gang massacres in Louisiana state history, only two survivors remain from a brutal conflict between two rival cults. As Becker begins his interrogations of the suspects, their combined recollections will uncover the truth about the 'Eternals'. Featuring an ensemble cast of heroes and villains, Shadow of the Eternals will span over 2500 years of history throughout Egypt, England, Hungary, and the United States. Players will question the perception of reality as they try to balance the mechanics of combat, magick, and sanity events to progress through the adventure. Shadow of the Eternals will take players on a memorable journey throughout time; weaving historical fact with disturbing fiction to create an experience unlike any other".[66][75][76] In creating the look of the game, Precursor Games purchased art assets from Silicon Knights which were going to be used on the Eternal Darkness sequel before it was canceled. Though Nintendo still owns the rights to Eternal Darkness as well as the patent for the game's unique "Sanity Meter", Precursor Games head Paul Caporicci stated that the studio were in "constant communication" with Nintendo, who are supportive of the project.[77]

Light's Final TollTypeRequirementsFist65 WLP & Fist StyleStatisticsDamageScaling12 (27.9 at max)13 (WLP)Weight5Range7Swing Speed0.85xPenetration5%Special EffectSuccessfully flourishing an opponent rings the lantern, reducing sanity of the affected. (NEEDS TO BE TESTED)MiscellaneousObtainmentSelling PriceLayer 2 or Layer 1105DescriptionA reminder that all songs must come to an end.

Wigfrid is just so easy it's boring. Need food? Go hit something. Need health? Go hit something. Need sanity? Go hit something. The cheap twice as durable helmet, 20% damage resistance and easy health recovery means you don't even have to bother with kiting, just tank everything. Only eating meat isn't even a drawback considering nearly all crock pot recipes you will use are meat-based.

wigfrid is op... sanity, hp and food from just hitting is so simple. op helmet etc even her weapon is better than other people's starter weapon (aka normal spear) and also doing 1.25x damage mult, definitely the most op char for dst.. I expected her to be nerfed too but nothing happened.. seriously only eating meat is not a disadvantage and everything other than that is an advantage for her.. at least some sort of wimpy form for her must be added too. only one drawback (not really a drawback only eating meat) but if you look at other chars, all of them have more than 2 drawback. you even nerfed willow who was not even op before but the most op char of this game stays op in dst too. too easy for pvp servers and i hate that wigfrid trend she is chosen cuz she is op.

While wigfrid is not as powerful later, she is much easier to use, has the equivalent of 250 hp and 25% bonus health from food all the time. Combined with her easy sanity and hp management, she's not going to run into nearly as many headaches once she gets a crockpot.

If you are desperate cook monster meat and eat. pick flowers next day or go attack someone to increase ur sanity.. endless procedure. this is the story of a nomad wigfrid. dont camp, walk all over the map search for ur needs and you will be fine. (well you can camp too. this is just nomad strategy for any char)

Bingo. Wigfrid is easier to use. In the hands of an experienced player, however, Wolfgang can do so much more. Being able to kill enemies in fewer hits means you can stay safe in combat situations others normally cannot; it makes it very easy to prevent being swarmed. Sanity management as wolfgang I personally find to be little to no problem as he has access to more sanity-restoring foods. Additionally, any time sanity would be a problem during combat you can simply beat down nightmare creatures due to his crazy ramped-up damage in mighty form.

Early on, Wolfgang is either wimpy or consuming more food than any other character. Wigfrid starts with food and gains nothing but benefits from fighting even early on. Even if you're not getting hit, fighting keeps her sanity topped up with zero effort.

See? I like how Wolfgang is. I like the chaning hunger rate. Its funny and interesting and different to others. Thats just a different oppinion. You might find it inefficient as I do to calculate, but hey, I also didn't calculate how much sanity I get when killing 8 spiders as Wigfrid ...

And I tested out facetank with full stomach wolfgang (this test is made in DST). Only 1 helmet, 1 hambat and full stomach wolfgang can kill deerclops easily. His football helmet's durability will be 6% after facetank fight against deerclops.. He does not even become insane after deerclops fight in DST with facetank method. his sanity will be above 173/200 and hunger 280/300 if you enter to fight with full stomach-1.9x average damage for this specific fiht)

1.8x-1.9x average damage should have lil bit more sanity drain in return thats ok. No character can one hit kill a spider. now tell me who loses more sanity? a wolfgang that can one hit kill spiders or other chars? In most battles he can end the battle really fast and he is exposed to insanity aura much much more less than any other char. Darkness? who really stays in darkness for more than 5 seconds? charlie is out there to hit you.. So tell me what is going to be the sanity loss difference of a normal char and a wolfgang? 2 sanity points more loss for wolfgang? i am sure its not a big issue since his sanity is pretty high compared to most of the characters in the game. 041b061a72

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